Live Streaming Games

Game Development for Live Streaming Apps

Ludo, Teen Patti, spin wheel and lucky box — played inside the room, settled on the same ledger as gifts.

Games are what keep a live room busy when nobody is talking. They are also the single biggest lever on retention and coin spend in a Bigo-style app, and the fastest way to lose money if the fairness, wagering and settlement logic is wrong. We build in-app games that run inside a live streaming or voice room — Ludo, Teen Patti and other card games, spin wheels, lucky boxes, fishing and arcade titles, quizzes and tournaments — wagered in your own coins, refereed by an authoritative server, and settled into the same ledger that handles gifts and payouts. We have shipped this across Khan Live, Live13, LiveAct, Bazmi and Mehfil, plus standalone multiplayer titles, for founders and studios in Pakistan, the United States, the United Kingdom, the Gulf and across Europe.

What's included

Our Live Streaming Games Services

Everything you need, delivered by one accountable team.

01

Ludo in a Live Room

Real-time multiplayer Ludo played inside the stream, with coin entry fees, spectators, turn timers, auto-play on disconnect and a settled result.

02

Teen Patti & Card Games

Teen Patti, Rummy and poker-style tables with server-dealt cards, side-show and blind rules, pot management and anti-collusion checks.

03

Spin Wheel & Lucky Draw

Lucky wheel, scratch card and raffle mechanics with payout tables you control and odds that survive an audit.

04

Lucky Box & Treasure Chests

Gift boxes and treasure drops that convert coin spend into a chance at a bigger gift, with configurable rarity tiers.

05

Fishing, Slots & Arcade

Single-player arcade titles for idle moments — fishing, slots, crash and mine-style games — with per-title RTP settings.

06

Greedy, Dice & Number Games

Fast-round games that resolve in seconds, the format that drives the highest repeat spend inside busy rooms.

07

Quizzes, Trivia & Events

Host-run quizzes, prediction rounds and seasonal events that pull an audience in at a scheduled time.

08

Tournaments & Leaderboards

Bracketed tournaments, entry pools, prize distribution, seasonal ladders and rewards that settle automatically.

09

Third-Party Game Integration

Wiring an existing game SDK or provider into your app and ledger when buying beats building — and telling you honestly which it is.

Platform modules

What actually has to be built behind a game

The board is the easy part. A game that moves real coins inside a live app is five systems wearing one costume, and skipping any of them is how platforms end up refunding users, failing store review or quietly leaking revenue every day.

Authoritative Game Server

The referee. Never the phone.

  • Every roll, deal and spin resolved server-side, never on the client
  • Room state held in Redis so a reconnect rejoins mid-round
  • Turn timers, auto-play and graceful handling of a player who drops
  • Deterministic replay of any round for dispute resolution
  • Horizontal scaling so a viral room does not take the game down

Fairness & RNG

The part users accuse you of rigging — so prove them wrong.

  • Cryptographic RNG with a seed and hash published before the round
  • Provably fair verification a user can run themselves
  • Configurable RTP and payout tables per game, tuned by you
  • Full audit log of seed, inputs and outcome for every round
  • House edge modelled before launch so the economy holds up

Wagering & Settlement

Where coins move, and where money is usually lost.

  • Entry fees and wagers held in escrow for the duration of a round
  • Atomic settlement — no round can pay out twice or half-pay
  • Rake and commission split across owner, BD, agency and host
  • Automatic refund when a round aborts or a server dies mid-game
  • Every coin movement written to the same ledger as gifts

Anti-Cheat & Collusion Control

Assume your best players are attacking you, because some are.

  • Server-side validation of every move against the legal move set
  • Collusion detection across accounts, devices and IP clusters
  • Rate limiting, bot detection and multi-account linking
  • Coin-laundering patterns flagged for review before payout
  • Shadow-ban and rollback tooling for confirmed abuse

In-Room Experience

The game has to fit in a room that is already busy.

  • Game overlays that do not cover the stream or the chat
  • Spectator mode so non-players stay engaged and keep gifting
  • Lightweight animations that hold frame rate on low-end Android
  • Host controls to start, pause and close a table
  • Quick top-up flow when a player runs out of coins mid-game

Compliance & Store Review

The reason game features get apps rejected.

  • A clear line between skill play, chance play and real-money gambling
  • Region gating for markets where chance games are restricted
  • Age gates, spend limits and self-exclusion controls
  • Odds disclosure where loot-box rules require it
  • Review notes written for Apple and Google before you submit
How we work

Our Process

01

Pick the Right Games

We look at your audience, region and average session length, then recommend the two or three titles that will actually earn — not the longest list.

02

Model the Economy

Entry fees, payout tables, RTP, rake and the split across owner, agency and host, modelled before a line of game code exists.

03

Build the Server First

The authoritative game server and the ledger come before the artwork, because everything else depends on them being right.

04

Fairness & Load Testing

We run thousands of simulated rounds to verify RTP, hunt for settlement bugs, and attack the game the way a cheater would.

05

Launch & Tune

Soft launch into a few rooms, watch the real numbers, then tune odds, pricing and pacing before rolling out platform-wide.

Why Microdesk

What you get

Games settle on the same ledger as gifts, so the books actually balance
Provably fair RNG you can point users at when they accuse you of rigging
Authoritative server design — the phone never decides who won
Anti-collusion and multi-account detection built in, not added after the first exploit
Store-review strategy for the chance-versus-gambling line, prepared before you submit
Shipped inside real streaming products, not built as a demo
Tech we use

Tools & technologies

FlutterNode.jsSocket.ioRedisMySQLPrismaAgoraLiveKitUnitySVGANext.js

Where we work

We partner with startups and businesses in Pakistan, the United States, the United Kingdom and across Europe — with overlapping hours and clear, async communication.

Related work

Projects we've delivered

FAQ

Frequently Asked Questions

Can you add Ludo to my existing live streaming app?

Yes. We integrate Ludo into an existing app as an in-room game, wired to your current coin balance, gift ledger and user accounts. If your backend already exposes a coin API we build against it; if not, we add an escrow and settlement layer first so wagers cannot go missing.

Which games work best inside a live streaming app?

Fast games beat deep ones. Spin wheels, lucky boxes, dice and greedy-style rounds resolve in seconds and drive the most repeat coin spend. Ludo and Teen Patti keep a smaller group engaged for much longer. Most successful apps run one fast game and one long game, not ten of each.

How do you make sure a game is fair?

Every outcome is decided on the server using a cryptographic RNG, and we publish a hashed seed before each round so players can verify the result afterwards. Every round is logged with its seed, inputs and outcome, so any dispute can be replayed rather than argued about.

Can users bet real money on the games?

We build coin-based play, where coins are bought in the app and prizes are paid in coins or diamonds inside your economy. Real-money gambling is a licensed activity with very different legal and store requirements, and we will tell you plainly where your model sits before you build rather than after a rejection.

Will games get my app rejected by Apple or Google?

Not if the line between skill, chance and gambling is drawn deliberately. Rejections come from unlabelled odds, missing age gates, unrestricted regions and coin purchases that look like a cash-out route. We build those controls in and write the review notes reviewers ask for.

How long does it take to build an in-app game?

A fast-round game such as a spin wheel or lucky box takes about 3 to 5 weeks including the settlement layer. Ludo or Teen Patti with real-time multiplayer, reconnects and anti-collusion typically runs 8 to 12 weeks. Adding a second game to an existing engine is much quicker.

Do you build the games or integrate a third-party SDK?

Both, and we recommend whichever is right for your case. A third-party provider is faster and cheaper to launch but takes a cut and limits how the game plugs into your economy. A custom build costs more up front, keeps the whole margin, and lets the game share your ledger, levels and events.

How do games affect revenue in a live streaming app?

Games change what coins are for. Gifting spikes around a popular host, while games produce steady coin burn all day from users who are not watching anyone in particular. On the apps we have shipped, in-room games become a meaningful share of coin spend and lift average session length noticeably.

Ready to start your live streaming games project?

Book a free consultation and get a clear, fixed-scope quote — no obligation.

Further reading

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