Everything you need, delivered by one accountable team.
Real-time multiplayer Ludo played inside the stream, with coin entry fees, spectators, turn timers, auto-play on disconnect and a settled result.
Teen Patti, Rummy and poker-style tables with server-dealt cards, side-show and blind rules, pot management and anti-collusion checks.
Lucky wheel, scratch card and raffle mechanics with payout tables you control and odds that survive an audit.
Gift boxes and treasure drops that convert coin spend into a chance at a bigger gift, with configurable rarity tiers.
Single-player arcade titles for idle moments — fishing, slots, crash and mine-style games — with per-title RTP settings.
Fast-round games that resolve in seconds, the format that drives the highest repeat spend inside busy rooms.
Host-run quizzes, prediction rounds and seasonal events that pull an audience in at a scheduled time.
Bracketed tournaments, entry pools, prize distribution, seasonal ladders and rewards that settle automatically.
Wiring an existing game SDK or provider into your app and ledger when buying beats building — and telling you honestly which it is.
The board is the easy part. A game that moves real coins inside a live app is five systems wearing one costume, and skipping any of them is how platforms end up refunding users, failing store review or quietly leaking revenue every day.
The referee. Never the phone.
The part users accuse you of rigging — so prove them wrong.
Where coins move, and where money is usually lost.
Assume your best players are attacking you, because some are.
The game has to fit in a room that is already busy.
The reason game features get apps rejected.
We look at your audience, region and average session length, then recommend the two or three titles that will actually earn — not the longest list.
Entry fees, payout tables, RTP, rake and the split across owner, agency and host, modelled before a line of game code exists.
The authoritative game server and the ledger come before the artwork, because everything else depends on them being right.
We run thousands of simulated rounds to verify RTP, hunt for settlement bugs, and attack the game the way a cheater would.
Soft launch into a few rooms, watch the real numbers, then tune odds, pricing and pacing before rolling out platform-wide.
We partner with startups and businesses in Pakistan, the United States, the United Kingdom and across Europe — with overlapping hours and clear, async communication.
Yes. We integrate Ludo into an existing app as an in-room game, wired to your current coin balance, gift ledger and user accounts. If your backend already exposes a coin API we build against it; if not, we add an escrow and settlement layer first so wagers cannot go missing.
Fast games beat deep ones. Spin wheels, lucky boxes, dice and greedy-style rounds resolve in seconds and drive the most repeat coin spend. Ludo and Teen Patti keep a smaller group engaged for much longer. Most successful apps run one fast game and one long game, not ten of each.
Every outcome is decided on the server using a cryptographic RNG, and we publish a hashed seed before each round so players can verify the result afterwards. Every round is logged with its seed, inputs and outcome, so any dispute can be replayed rather than argued about.
We build coin-based play, where coins are bought in the app and prizes are paid in coins or diamonds inside your economy. Real-money gambling is a licensed activity with very different legal and store requirements, and we will tell you plainly where your model sits before you build rather than after a rejection.
Not if the line between skill, chance and gambling is drawn deliberately. Rejections come from unlabelled odds, missing age gates, unrestricted regions and coin purchases that look like a cash-out route. We build those controls in and write the review notes reviewers ask for.
A fast-round game such as a spin wheel or lucky box takes about 3 to 5 weeks including the settlement layer. Ludo or Teen Patti with real-time multiplayer, reconnects and anti-collusion typically runs 8 to 12 weeks. Adding a second game to an existing engine is much quicker.
Both, and we recommend whichever is right for your case. A third-party provider is faster and cheaper to launch but takes a cut and limits how the game plugs into your economy. A custom build costs more up front, keeps the whole margin, and lets the game share your ledger, levels and events.
Games change what coins are for. Gifting spikes around a popular host, while games produce steady coin burn all day from users who are not watching anyone in particular. On the apps we have shipped, in-room games become a meaningful share of coin spend and lift average session length noticeably.
Book a free consultation and get a clear, fixed-scope quote — no obligation.